Showing posts with label gamification. Show all posts
Showing posts with label gamification. Show all posts

Thursday, July 3, 2014

ISTE2014 and Collaboration

After a week in Atlanta for FUSE14 (cf. my reflections) and ISTE2014, my head is spinning. It was an extraordinary experience, and I learned so much that it's going to take months to sort it all out. Most of all, it was a invigorating and inspiring to spend quality time in person with so many amazing people (thanks +Dominique Dynes for the picture below!).


Last year in San Antonio, I spent a fair amount of time reading the ISTE Tweet stream, which helped me to learn what others were doing at the conference. This year, however, I spent the majority of my time presenting and talking with people in person, including meeting a number of Twitter friends for the first time. While I regret not being able to follow ISTE on Twitter as closely as I'd have liked, I thoroughly enjoyed the conversations I had, since this is what ISTE is all about.


So much happened in Atlanta, but I'll share some brief highlights:
  • Our #brewcue was very successful, and the Google events were awesome, where we were able to reunite some of our GTACHI colleagues. It's amazing to see what we've all been doing in the past year, and I'm beyond honored to be part of such an illustrious group. The Instructure party was also quite heavily attended, and I enjoyed meeting other independent school folks at our #isteisen dinner, where I got to catch up with an old friend and colleague +Jennifer Carey. The #isteball baseball game was a lot of fun, too. All in all, there was plenty of great socializing in Atlanta.
  • HackEd was again fantastic. I had the opportunity to lead a session on design thinking, following up on FUSE, and we had some good conversation about bringing DT into the classroom.
  • At the GlobalEd Day "min-conference," +Melissa Strong and I led a discussion on world language study and globalization. We learned what others are doing at their schools to make their language programs more global, which gave us some ideas of our own to try out.
  • I've been experimenting with gamification in our Latin program, and so I was geeked to chat with +Michael Matera about some of my ideas. He gave me some extremely helpful feedback that I'm very excited to test next fall, and I look forward to continued collaboration with him.
  • +Zee Poerio invited me to join her poster session on using technology in Latin classrooms, focusing on the project-based learning approaches we've been taking. We had fun sharing some of the projects we've been working on with our students and hopefully offered an attractive plug for the study of Latin.
  • +Isis Stephanie Cerda and I gave a session on using Google's Fusion Tables in the design thinking process at the Google Playground. This session was particularly interesting, in that it generated a number of questions about how we collaborate that I think are worth exploring in more detail.
The State of Collaboration

Given that ISTE is all about bringing people together, Stephanie and I decided to send out a brief survey on collaboration to collect data that we'd use in our Fusion Tables session. In particular, we collected standard demographics like gender, role, experience, etc., followed by research questions on collaboration. Using a 4-point scale to prevent selection of an unhelpful "no opinion" middle response, we asked respondents to rate their agreement with the following statements, with 1 representing "strongly disagree" up to 4 "strongly agree":
    • I collaborate with others in my organization.
    • I collaborate with others outside of my organization.
    • I participate in regular PD activities.
    • I organize regular PD activities.
With the collected data, we demonstrated how Fusion Tables can be used for quick analyses in our session (cf. the overall Collaboration by Experience results below). All told, 90 people submitted a survey (we thank them all!), and the data are summarized in this Fusion Table (feel free to copy).

A few caveats: We pushed out the survey on Twitter at a ISTE and must acknowledge that the sample size is both small and certainly skewed toward the more collaboration-friendly; but our numbers are nonetheless interesting. And we must remember that correlation does not imply causation, so any apparent relationships in the data will need to be investigated further, before conclusions can be drawn. With that in mind, here's a summary of our findings:

  • It is certainly significant that 60 of the 90 respondents were female. Any comparisons between males and females must thus be taken with caution.
  • Not one male response had more that 20 years of experience in the current role!
  • Participation in PD is relatively stable across experience levels (i.e., no one experience group participates with greater frequency).
  • Overall, there seems to be an apparent correlation with experience and organizing PD: the more experience one has, the less PD she organizes. Those with 0-5 years of experience report an average response of 3.77, while 21+ stands at 2.67. That's a huge drop.
  • Female administrators (3.92) and tech specialists (3.78) organize significantly more PD than respective male counterparts (3.4 and 3.5, respectively), but male teachers (3.15) organize more PD than female teachers (2.71). Female teachers with 21+ years of experience only report a 2 for organizing PD.
  • The less and most experienced administrators and tech specialists organize PD more often than those in the 6-10 year range.
  • Less experienced educators collaborate more inside of their organization, and more experienced educators collaborate more outside. This phenomenon is more pronounced with males (a statistical by-product?). 

Even in an informal survey of this sort, we can ask some potentially powerful questions about the data we collected and dig deeper into problems that we may not have known existed. Among a number of interesting questions, we can ask why the more experienced teachers are not leading as many PD opportunities as others. I've witnessed veteran teachers who believe they have less "value" than their younger colleagues who are more tech savvy, but this simply isn't true. Now knowing this, how might we encourage educators with more experience to share their experience inside and outside their communities? How might we learn to better appreciate the diverse value that everyone brings into our communities? To gain a better understanding of the problem and begin to work toward solutions, we should next talk with more experienced teachers about their thoughts on PD.

It could be quite interesting to repeat this process in a Twitter chat sometime. If we pushed out a survey, ideally asking students questions, and gave our communities a week to respond, we could spend the discussion time analyzing the results and generating more questions for investigation. Any takers?

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So much for ISTE2014. Atlanta was a fabulous host, full of friendly people and great food. I enjoyed talking with you all, and I can't wait to do it again. And in the meantime, I'll be looking forward to kicking around these ideas.


Wednesday, January 8, 2014

Top #EdBlogs2013 Posts

2013 was a productive year that saw quite a bit of professional development and new thinking, highlighted by traveling, where I made new colleagues, and attending the Google Teacher Academy in Chicago. In reflecting on this year, +Eric Saibel has inspired colleagues who blog to share their most influential posts of 2013 for the #EdBlogs2013 series he's collecting, and I'm honored to participate (read his own post here). Taking a page from +David Theriault, who reworked the organization of the #EdBlog2013 idea (cf. his fantastic #EdBlogs2013 post), I'll reflect on 2013 thematically, organizing my post around some of the ideas that I've been interested in this year. And I'll keep the summaries of each post, so be sure to give them the love they deserve.

Innovation and Mindfulness

I've been very interested in creativity and innovation, along with the part that mindfulness plays, thanks to my PLN. I now believe that creativity is one of the most important skills that we should be teaching (alongside collaboration and empathy), and the following posts are just of the few of a growing body of literature that has helped me to think this way.

• Daniel Goleman, whose book Focus I enjoyed, has a couple of posts shared in LinkedIn on mindfulness and creativity that I enjoyed reading: Three Must-Haves for Team Creativity and Mindfulness: When Focus Means Single-Tasking.
New Pioneers blog

• Collisions of Creativity from the magazine Mindful is a good piece on the relationship between mindfulness and creativity.

• Lee-Anne Gray (@DrLeeAnneG) wrote a great post on the need for mindfulness in education as a source of innovation titled Why Mindfulness is Needed For Education Innovation.

• I love the idea of starting a "life hacker" club build around the modern world, as outlined in Start a Life Hacker Club at Your School by Adam Renfro in the +Getting Smart blog.

• Stephanie Harrison's (@cultivace) This will make you happier at work is a great post on bringing mindfulness into the workplace, offering several suggestions for doing so. Creating a mindful culture within the workplace is one of my long-term goals, assuming that, if teachers are generally more mindful and happy, we can also help students to be more mindful and happy.

• Finally, this academic year I began to realize the importance of the relationship between pedagogy and physical space and never fully appreciated it, until +Alice Keeler led a revelatory session at #edcampSFBay last August on the topic. The conversation was inspiring, and +Kevin Ashworth followed it up with his own room redesign in a 2-part blog post on his work (Part 1 | Part 2). We're undertaking our own room redesigns of History, Visual Arts, and World Languages classrooms, and Kevin's work will serve as a source of inspiration for us to craft true collaborative space for our students in a mindful manner.

Design Thinking

Mindfulness and design thinking are very similar in a number of ways; to my mind, mindfulness is an internal application of the external principles of design thinking, and they're both critically dependent on problem definition and system awareness. In designing new forms of pedagogy, especially around technology, I've tried to keep a number of basic principles in mind, and the following posts.

• Last winter/spring's #etmooc was the first digital experience that opened me up to the value of taking risks and the importance of building a PLN. In particular, +Christina Hendricks wrote a post Etmooc: Rhizomatic Learning In Philosophy Courses on the concept of "rhizomatic learning." which was one of the first blog posts I read that challenged the way I thought about learning and pedagogy.
Creative Confidence

• Eric Saibel wrote a great piece The Art of Coaching: Or, Disrupting the Echo Chamber that has helped to give me a framework to apply design thinking at our school, particularly the concept of the disruption and the "echo chamber," or the repetitiveness of thinking that we can find ourselves stuck in as a group that too often prevents us from identifying the core of a problem.

• Grant Wiggins, in his post Beyond teacher egocentrism: design thinking, has some great thoughts on what design thinking means in education, and he share some of the same ideas I have about the ways that the ego gets in the way of creating this type of environment.

• In an important discussion about transparency in education, Brad Ovenell-Carter (@Braddo) asks the question Can a radical transparency replace grading?. It's short but asks a great question that opens up discussion of standards-based grading and general openness, of which we still have far too little.

• Though not published in 2013, Cathy Davidson's (@CathyNDavidson) idea of crowdsourced grading in How to Crowdsource Grading grabbed my attention. I haven't yet put this idea to use in this form, but I love the approach to empowering students in this way.

Gamification

2013 was the year of gamification for me. I got to know the concept in the spring, though through some ideas of the summer, and now I'm working toward creating a gamified Latin IA course around our new 1:1 BYOL program. Fortunately, a number of excellent blog posts have helped me with the work.

• Tanya Sasser's (@TanyaSasser) post 3 Things I Wish Everyone Knew about Gamification corrects some common misconceptions about the role of game-based learning and gamification in education.
playwaresrudios.com

• +Rory Newcomb has a fantastic blog series on gamification, starting with Gamification 101: Why Gamify? Part I. It's a minefield of great ideas for anyone interested in game-based learning.

• +Jennifer Roberts has some helpful words of advice on the importance of good game design  in her post Broken Games.

• And last but certainly not least, IDEO founders Tom and David Kelley have a great post on the real-world value that games have for learning with How Daydreams and Videogames Can Make Us Confident In Real Life (Yes).

Quisquiliae

I'll close with some random yet influential posts on professional development, the MOOC, language study and the humanities in general.

• +David Theriault's The Magnificent 60: Introducing Your #gtachi Participants is brilliant for so many reasons, mostly because it paints such a colorful picture of all the amazing people who participated in the #gtachi last July.

• At the beginning of last summer, +Jennifer Peyrot shared her Summer Learning Fun on her blog, which helped me to rethink how I approach the summer. In particular, it's a good idea to plan out some activities to ensure a fairly high level of productivity, lest it go by too quickly.

• In August, I had the opportunity to help +Nancy Minicozzi organize and run the PlaydateLA conference. Her reflections in Playdate L.A. capture the excitement I also felt for providing PD to over 100 people, rather than receiving it at an event. It was such a positive experience that the PlaydateLA team is already looking forward to doing it again next August.

• If you're not yet a regular reader of the digital journal Hybrid Pedagogy, run in part by +Jesse Stommel, I highly recommend having a look. His post The March of the MOOCs: Monstrous Open Online Courses, along with the #moocmooc event last summer, helped me to see the larger possibilities of connectivism and constructivism that the MOOC can bring to education.

• Language teachers are always concerned with promoting language programs, especially as STEM disciplines grow in popularity. +Dana Ariss wrote a great post Learning Languages: Who Says You Can't? that underscores the value that language study has for resilience and taking control of learning. I'm now interested in promoting an "Hour of Language" in a way similar to December's Hour of Code event.

• Along with the diminishing interest in language study, the Humanities have also been suffering (cf. what's happening at the university level). Ben Stern understands Why Humanities Still Matter In 2013, however, and argues a strong case for the importance of the Humanities in understanding the world we interact with.

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That wraps up my 2013, more or less. In addition to blogs, I've also been reading a fair number of books that have all shaped my thinking to a large degree, and I've share some thoughts here on a few of them. But as we begin 2014 (and now that my coding streak has finished!), I plan on carving time to read more blogs, and I'll be looking forward to the ideas that develop from them in this year.

Friday, June 28, 2013

ISTE 2013 Reflections

I had an amazing experience at the 2013 ISTE conference in San Antonio this past week (June 22-26) and will be reflecting on it for quite some time, I'm sure. It was a different experience than I expected, but one that nonetheless exceeded all my expectations. My #iste13 notes are public, and I welcome comments and questions to help me further reflect.

The conference was big in every way. In fact, its size made for some difficulties, like full sessions and wifi issues. But overall, the size only added to the social aspects of ISTE, which were easily the highlight of the event. Having a chance to catch up with some old friends and meet and have face-to-face conversations with people I've interacted with on Twitter was worth the travel alone. The feeling of collegiality and acceptance at ISTE was almost overwhelming, since it seemed that I was rarely not caught in an engaging conversation with someone, whether sitting in the Bloggers' Cafe or just walking through the halls of the convention center. The Twitter activity was nothing less than amazing too, with over 50,000 Tweets logged during the event. It'll be interesting to read through them over the rest of the summer.

We had some great #coffeecue meetings, where we talked about gamification, PD, and social media tools like Twitter, Instagram, Snapchat, etc., and we had a great #brewcue at a local San Antonio favorite, The Friendly Spot. I learned a lot at ISTE, and I'll briefly highlight some of my more-specific takeaways from the conference.

1:1 Program Administration and PD

Saturday's HackedEd "unconference" was fascinating. In fact, I barely said a word, while I instead listened to the compelling insights that others had, based on their experience. In particular, I was very interested to hear what advice educations were willing to offer on professional development and working with 1:1 programs. Specifically:
  • Several people advocate the importance of getting teachers comfortable with the devices that their students will be using, if different from their own. Our teachers have PCs, but most students will have Macs.
  • The importance of visiting other 1:1 classrooms was underscored, and I think that we need to put more emphasis in doing this next year, when we begin our program.
  • An organized LMS is key, which will be another priority of ours in developing courses with Instructure's Canvas.
  • Interestingly, devices amplify what you do well and what you don't do well. We'll need to keep a close eye on this next year.
  • With that, teachers must be willing to not be the expert with the tools in the classroom anymore.
  • It's important to give only 1 or 2 tools for teachers to learn in the first year of a program. Next year, we're starting with 7th grade only and will be focusing our attention on Canvas and Google Apps.
  • Finally, some educators suggested that a good PLN is more valuable than a TIS or other person whose job it is to facilitate technology integration. We need to think about ways to build a stronger PLN at our school.
Gamification

After reading Jane McGonigal's inspiring book Reality is Broken (on our #caedchat summer book list!), attending the Epic Leadership workshop, and talking to others about games, I have a new appreciation for gamification and the value of play in the classroom, namely, that the intrinsic principles of game mechanics (i.e. what makes a good game) can often be more valuable than the game itself. I've also come to learn that games don't just imply video games but can include almost any activity structured around solid gamification principles. Games can be played by students, but they can also be used with faculty for professional development and even to simply boost morale. I have some ideas for next year that I'll write up elsewhere.

Keynotes

I thought all three keynotes were epic wins. Sunday night, McGonigal highlighted the importance of gamers as "super-powered hopeful individuals" who are motivated by creativity above all other emotions (despite creativity not being an emotion).  She stressed that, when we're designing games for classroom, we should be thinking about positive emotions that gamers crave, in addition to points and achievements. And most of all, she stresses that we must "empower students to make contributions to the world now, not when they're adults."

Steven Johnson's Keynote on Tuesday morning was based on the premise that "not all great ideas are eureka moments." In other words, good ideas don't just happen but are the product of long-term thinking. In Johnson's words, an idea "is not a single thing; an idea is a network." I'd never thought of ideas in this way, where diversity becomes paramount. "When we surround ourselves with people who are different, we become smarter," Johnson stressed. With this in mind, I now believe that it's even more important to visit other regularly schools for professional development, given that "chance favors the connected mind." I'm going to make it a point to read his book Where Good Ideas Come From this summer.

Wednesday afternoon's closing keynote by Adam Bellow, adorned with his Google Glass, was both impassioned and emotional. He underscored the importance of creativity in the classroom, especially the role we educators play − we who "are the artisans, craftsmen, and chefs that make technology matter." As Socrates said and Bellow reiterated, “The secret of change is to focus all of your energy, not on fighting the old, but on building the new.” I understand this to mean that we shouldn't spend our time and energy looking to the past or arguing about what clearly doesn't work. Instead, we need to build new "superstructures" together (cf. Reality is Broken p. 318) that pave the way for more creativity in education today.

I appreciated the fact that the three keynotes echoed similar ideas but that each of them approached these ideas through their own unique lenses. That different insights reveal the same things about the current state of education has got to say something about the importance of these ideas, I think.

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In the end, it's about the ideas, not the tools. We want to be social. We want to collaborate and help each other. As McGonigal, Johnson, Bellow and others have emphasized, we want to play hard and do meaningful work, and we want valuable feedback on our efforts so we can do even better in subsequent attempts. We want these things because, as the field of positive psychology is demonstrating, our brains have evolved to depend on them. With this in mind, my overall top takeaway from the whole conference, perhaps, is my own modified understanding the relationship we have to the technology we use. It seems to me that this relationship is Darwinian, in that the most successful tools we use have been selected for, based on their ability to give us these very things that our minds crave, like playful connection and meaning. If a particular tool doesn't allow us to do these things, it won't be very successful in the long run because no one will use it.

So, our task in going to conferences like ISTE isn't to learn how to force technology into our classrooms, but rather to move our classrooms to be more collaborative, meaningful, and give better feedback. And we do so by being connected. Technologies like GAFE and Twitter that easily help us to do so are the ones that we will always come back to. From now on, I plan to focus on the ideas and let the technology fall into place naturally. Next up, #gtachi!